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Bellbot
TGA - Group Project 2:  Logic Puzzle

Summary​

You play as a little "bellbot". Reach the top of the tower by transforming the levels to your advantage, in order to repair the clock and break the loop.

Specifications

  • 6 weeks, 33 % tempo (3 hours a day)

  • 6 levels, 10-40 minutes of gameplay

  • Game was developed and built in Unity

  • Runs on Android OS
     

  • Reference game 1: Monument Valley

  • Reference game 2: Mekorama

My contributions​

  • Game design - Puzzle mechanics
     

  • Designing level 4, level 6, and partially level 3
     

  • Decorating level 4 and level 6
     

  • Being first hand tech responsible among level designers. 

Team Flippin' Games

​
Level Desgin

  • Albin Hyseini

  • Emil Lindoff

  • Fredrik Nyrell

​

Programming

  • Haqvin Bager

  • Hugo Béguier

  • Joel Danzer

  • Tommi Israelsson

  • Dennis Löfgren
     

Game Art​​

  • Philip Erlandsson

  • Jens Granström

  • Isabell Karlsson

  • Ellinor Lekebjer

​

Audio​

  • Dennis Löfgren

Our level design tools

Unity prefabs

We worked with prefabs to design both environment and gameplay. At the end of the project, every game object was a prefab.The gameplay prefabs could communicate to each other via script references

Using scripts

We used some scripts to control action and reaction between different game objects. Though it was our programmers who made the scripts in C#, we controlled parameters and object references handled by those scripts.

Unity navmesh

We worked with unity navmesh and navmesh links, in order to control where avatar and NPCs can navigate. This was working for quite some while, but in later state of development it presented problems. Therefore we let the programmers replace our navmesh with their raycast-system, which turned out to work better for our goals.

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