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Ouroboros
TGA - Group Project 4:  2D platformer

Summary

 Ascend from your own darkness and face the harshness of reality in this super-tight platformer.

Specifications

  • 8 weeks, Half time (4 hours a day)

  • Game built with TGA 2D Engine

  • Levels edited and exported with Tiled Editor

  • Runs on Windows OS

  • 3 levels in total

  • Reference game: Celeste

My contributions​

  • Game design and documentation

  • Designing level 1 (1 out of 3)

  • Decoration in level 1

  • Partially responsible for game-feel of mechanics

  • SFX

Team Underscope Productions

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Level Desgin

  • Albin Hyseini

  • Ruben Malmer

  • Markus Nordström

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Programming

  • Oskar Magnusson

  • Johan Eriksson

  • Matilda Högman

  • Elias Ekberg

  • Jarl Ottenby
     

Game Art​​

  • Julia Ekman

  • Cecilia Bohlin

  • Jens Granström

  • Jonathan Alderskans

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Audio - SFX​​

  • Albin Hyseini

  • Ruben Malmer

​
 

Our level design tools

Tiled Editor - Level design

We used Tiled Editor to build up our levels, including platfroms, gameplay objects, colliders, and environmental art. 
 

Google presentation - Game Design Document

This being our first project on remote (due to the pandemic), we had to be very clear about what we meant to each other, and it was we level designer who made our game design document with text and illustrations. 

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