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Peregrine
TGA - Group Project 1: Auto-Runner
Summary
You play as a lost spirit who is on a journey to find the afterlife. Flow through a magical world while avoiding obstacles and collecting spirit energy.
Specifications
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6 weeks, 33 % tempo (3 hours a day)
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Game was developed and built in Unity
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Runs on Windows
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4 levels, 10-20 minutes of gameplay
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Reference game 1: Crash Bandicoot On The Run
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Reference game 2: Journey
My contributions
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Designing level 3 and level 4 (2 out of 4)
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Designing the camera path
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Playtest and bug-report
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All soundtrack
Team 4Shore
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Level Desgin
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Albin Hyseini
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Ruben Malmer
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Fredrik Westerlund
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Programming
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Haqvin Bager
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Anton Byström
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Matilda Högman
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Nicholas Risberg
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Jonathan Rosenberg
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Alexander Årbro Åkesson
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Game Art​
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Carolina Dunge
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Cecilia Bohlin
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Julia Ekman
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Rasmus Rantamäki
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Audio​
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Albin Hyseini
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Nicholas Risberg
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Our level design tools
Unity Terrain
We worked with unity terrain in each level, and iterated on the terrain together with the visual auto-runner path.
Unity prefabs
We worked with Unity prefabs in order to add gameplay objects like obstacles and pick-ups, which helped us keep them up to date
in our levels.
Unity probuilder
We worked with the probuilder plug-in in order to model the visual path for the auto-runner.
Camera spline
Our programs set up some tools so we could design the actual auto-runner path together with a cinemachine virtual camera that would follow the avatar.
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