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What is this?

This is a first person immersive horror experience, with elements of logical puzzle. My goals were to design a few thrilling events and a set of modular puzzle mechanics in order to create a simple but progressive and entertaining horror experience.  

Specifications

  • 15 weeks, half time (4 hours a day)

  • Developed in Unreal Engine 4.25

  • FPP, Horror, Logical Puzzle

  • 10-30 minutes of playtime

  • Developed in Unreal Engine 4.25

What I stand for

  • The game design

  • The project template

  • The level design

  • The scripting + AI behavior

  • The environmental decoration

  • All mesh materials (excluding raw textures)

  • The audio

  • Most of the 3D models


Level progression (summary)

1.

Hiker gets sucked into scary hole

You play as a hiker and get the impression that you are just exploring nature. Then you discover a mysterious hole in the ground. Once you lose interest and walk away, you will suddenly get sucked in by the hole while simultaneously experiencing a horrifying psychosis

2.

Introduction to the underground cave
and puzzle mechanics


You wake up in a dark underground cave, and you discover this cave is connected to some kind of infested bunker. Then you see a glimpse of the monster and find some mysterious eyes that must be used in order to come further.

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3.

More challenges and more horror

You go through a monster maze in which you will encounter the monster again, but this time it will chase you. From here on the eye puzzles become less straight forward, and there will be more monster mazes. Aside from causing some adrenaline, this part of the level is to force you figure out how these mechanics really work. 

4.

Final challenge - Prove you have mastered the mechanics

This is the largest puzzle where you need to move back and forth between three puzzle platforms in order to solve it. The platforms are separated by an abyss and the only way of transporting between them is by using a monster maze connected to the platforms. However, here the monster is extra intense and therefore you will have to find safe zones within the maze.

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5.

Finale - The escape

After having solved the last puzzle, you see a glimpse of the sun slipping through the cave ceiling, and thus you understand that the exit is near, but you have to escape the final wrath of the monster. What actually happened is for the player to interpret. See video below

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How the eye puzzles work

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Example 1

The gif above illustrates the process of solving the very first eye puzzle of the level.

Purpose:
This puzzle aims to give a fair introduction to the eye puzzles. Hence why all you need to do is pick up the eyes, put them in the sockets and watch what happens.

Example 2

This illustrates the process of solving the 2nd eye puzzle of the level.

The puzzle above is not at all difficult but it has a catch. There are three eye sockets that all must be powered, but only two available eyes

Purpose:
This puzzle was designed to teach the player that certain powered sockets may come to a stage where they are no longer are needed, and that's when you can detatch it's eye and use it to solve the rest of the puzzle. 
 

See all puzzles and solutions happen in
real time at the bottom of this page


Blueprint scripts

This project required me to make lots of various scripts, like triggered events, interactive puzzle objects, communication between these objects, an AI behavior tree, and a player character that moves well and can react or interact with these gameplay objects. If you are interested in my scripts, I share a few of them below (and video demonstrates them all working together)
 

Player interaction system

Interactive Eye

Eye Socket

Organic Spotlight

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Full playthrough

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